![]() ![]() OB died first like he always does-about 2m before the others. I then did Tayrel (L), BeK, Skullcrusher, Occult Brawler, Rhazin and ran 6:50 13.3m damage. My base team (Tayrel (L), Arbiter, BeK, Apoth, Nethril) ran 5:00 9.2m damage So, with the extra keys Plarium provided, I figured I'd run a little test on UNM: I just wanted to provide feedback from your advice yesterday. I'd like a consistent run of 20M on NM and the ability to move up to UNM with +15M a key. What would be the best mix for 20m on NM CB or +10M on UNM? My current non-counter team (BeK, Apoth, Arbiter, Nethril, Tayrel) runs from 14m-20m NM depending on timing of Arbiter's death and can run 10M UNM. I think Arbiter is the fly in the ointment with this team even though Nethril is slow, but I'm addicted to her revives. I have the other good CB-hitting epics: Occult B, Apoth, Gorgo, SteelSkull, 2x Maneaters, Julie, etc. My lego roster is kind of thin overall, but I do have Crypt-King, Rhazin, and Ghostborn. I'm thinking a NM CB team of: Skullcrusher (180spd), BeK (190spd), Nethril (155spd), Arbiter (260spd), and Tayrel (197spd). Mine is built with SPD/LS, 180 spd, 45K HP, 3.5K DEF. I've watched most of the vids on YouTube regarding Skullcrusher. Need your assistance because our clan is a bit short on counter-attack leads. I just drew Skullcrusher-finally have a counter-attacker after all these months. ![]()
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